Raylib setup with model loading.
Added some fish, too.
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42
neofish.c
Normal file
42
neofish.c
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#include <raylib.h>
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#define WIN_HEIGHT 600
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#define WIN_WIDTH 800
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int
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main()
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{
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SetConfigFlags(FLAG_WINDOW_RESIZABLE);
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InitWindow(WIN_WIDTH, WIN_HEIGHT, "NEOFISH");
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Camera camera = { 0 };
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camera.position = (Vector3){ 6.0f, 6.0f, 6.0f };
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camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 45.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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Model model = LoadModel("assets/fish/frog.glb");
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Vector3 position = { 0.0f, 0.0f, 0.0f };
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while (!WindowShouldClose()) {
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UpdateCamera(&camera, CAMERA_ORBITAL);
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BeginDrawing();
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ClearBackground(BLACK);
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BeginMode3D(camera);
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DrawModel(model, position, 1.0f, WHITE);
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DrawGrid(10, 1.0f);
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EndMode3D();
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EndDrawing();
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}
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UnloadModel(model);
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CloseWindow();
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return 0;
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}
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