Raylib setup with model loading.

Added some fish, too.
This commit is contained in:
2026-02-08 01:35:38 -05:00
parent 372676febd
commit a8ea7b9a4f
6 changed files with 75 additions and 0 deletions

42
neofish.c Normal file
View File

@@ -0,0 +1,42 @@
#include <raylib.h>
#define WIN_HEIGHT 600
#define WIN_WIDTH 800
int
main()
{
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(WIN_WIDTH, WIN_HEIGHT, "NEOFISH");
Camera camera = { 0 };
camera.position = (Vector3){ 6.0f, 6.0f, 6.0f };
camera.target = (Vector3){ 0.0f, 2.0f, 0.0f };
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
camera.fovy = 45.0f;
camera.projection = CAMERA_PERSPECTIVE;
Model model = LoadModel("assets/fish/frog.glb");
Vector3 position = { 0.0f, 0.0f, 0.0f };
while (!WindowShouldClose()) {
UpdateCamera(&camera, CAMERA_ORBITAL);
BeginDrawing();
ClearBackground(BLACK);
BeginMode3D(camera);
DrawModel(model, position, 1.0f, WHITE);
DrawGrid(10, 1.0f);
EndMode3D();
EndDrawing();
}
UnloadModel(model);
CloseWindow();
return 0;
}