#include #define WIN_HEIGHT 600 #define WIN_WIDTH 800 int main() { SetConfigFlags(FLAG_WINDOW_RESIZABLE); InitWindow(WIN_WIDTH, WIN_HEIGHT, "NEOFISH"); Camera camera = { 0 }; camera.position = (Vector3){ 6.0f, 6.0f, 6.0f }; camera.target = (Vector3){ 0.0f, 2.0f, 0.0f }; camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; camera.fovy = 45.0f; camera.projection = CAMERA_PERSPECTIVE; Model model = LoadModel("assets/fish/frog.glb"); Vector3 position = { 0.0f, 0.0f, 0.0f }; while (!WindowShouldClose()) { UpdateCamera(&camera, CAMERA_ORBITAL); BeginDrawing(); ClearBackground(BLACK); BeginMode3D(camera); DrawModel(model, position, 1.0f, WHITE); DrawGrid(10, 1.0f); EndMode3D(); EndDrawing(); } UnloadModel(model); CloseWindow(); return 0; }